Silent hill where is the hospital




















For a complete list of images of Alchemilla Hospital, please visit the Alchemilla images category. Silent Hill Wiki Explore. Silent Hill Silent Hill: Revelation. Playable characters Antagonists Male characters Female characters Children. Silent Hill 2 3 4 Origins Homecoming Downpour.

Main content. Explore Wikis Community Central. Register Don't have an account? Alchemilla Hospital. View source. History Talk 2. Do you like this video?

Play Sound. Map from Origins. You look a little shaken up. Alessa stares at Travis through the mirror in Room Heart Box Puzzle. The Bloodsucker.

Lisa tells Harry that she can't leave the hospital. The Otherworld Alchemilla yard. It seems to read HCN, possibly hydrogen cyanide. A flashback of Dahlia and doctors in Alessa's sickroom.

Get me out of here. Alchemilla Hospital: Asylum for the Mentally Ill. Alchemilla Hospital as seen in the game's opening sequence. Silent Hill: Origins. Silent Hill. Silent Hill: Homecoming. Silent Hill: Shattered Memories. Universal Conquest Wiki. Items - Puzzles - Soundtrack - Secrets and Unlockables. Silent Hill witnessed a gruesome murder a few years back.

A brother and sister were playing in the road when they were attacked and chopped into pieces with an axe. Torn flesh, smashed bones, splattered blood, and finally What a terrible tragedy. What gruesome end to such innocent lives. What was the name of the murderer who committed this vile act?

South of the lake is a deserted old neighborhood called South Vale. From there to Paleville, the central resort area northwest of the lake, there's only one road you can take. Just one road, no more. The third and final question is: What is the name of that road? Now that you have Maria you can open the refrigerator inside the Day Room.

The refrigerator will contain the Lead Ring. If you remember from earlier, there's a painting on the door with arms popping out. Use the Copper Ring and the Lead Ring to open the stairway. Down the first flight of stairs is a blue note on the floor, investigate it to get the memo " I took the director's key ". As soon as you reach the basement begin familiarizing yourself to the way you are running down the hallways.

Running is basically all you do in this encounter. This encounter will happen the instant you enter this area. Run to the elevator to survive. This will go much smoothly if you have 2D controls. Just keep pressing down to make it to the end. The elevator will open up after the short cut scene.

You're now in the Hospital Lobby on the first floor. All doors in this area are locked, except for the Director's Room. You can also find a Save Square next to the entrance, but, like the other doors, it too is locked. Investigate the table to get the Hospital Lobby Key , three new map locations , and to see Laura walking off. Silent Hill Collection Wiki Guide. Last Edited: 11 Nov pm. Go to your items and press use to activate a short scene.

Walk into the patient wing and check all the doors. C2 C2 contains a Nurse with a steel pipe. C1 C1 has another Nurse with a Steep Pipe. All other doors are locked, so take the elevator up to the second floor. Second Floor The second floor will have a few Nurses in the hallway. M6 Inside M6 is a creepy painting on the East Wall.

M4 M4 hold two pipe weilding Nurses , be prepared! Day Room The Day Room is a small dead end room. Now that the second floor is clear, take the elevator to the third floor. Third Floor Look directly to the right James' left when you exit the elevator. S11 S11 is a small room with a box of Handgun Bullets and an Ampoule. The weird thing is that when you go through the double doors that they will somehow lock behind you. Head to the far end of the hall you're in now and you'll notice that the visibility without the flashlight is completely zero, and just like the last hall, the doors will be locked so you can't open them right now.

Turn on the flashlight and take the stairs back down to the third floor at the far end of the hallway, now head back down to the third floor.

Once you're are back on the third floor go through the double doors at the bottom of the first flight of the stairs. You'll see a zombie nurse, make sure you pump her full of lead and then head straight to the bathroom. While in the bathroom you'll see something in blue on the windowsill. Take the "Plate of the Turtle" and leave.

As you leave you will hear 'something' break'. Then head to room and go inside, there you'll find a birdcage but it seems that the bird flew the coop, but there's nothing of interest in the room. Leave the room and search for the second door on your left which should be room , the AV room.

Leave the room and head to room farther down the hallway but there'll be a zombie nurse down there so watch out, be sure to pick up the health drink. If you look on the wall, you'll notice a metal plate. Head back into the hall and you'll notice a door on the other side of the hall from the room you just exited. Enter the room to find out that it's the linen room, but if you keep moving you'll be able to enter the East Wing of the hospital.

Once you enter the storeroom, there will be a nurse that you will have to kill. Once you have finished off the nurse, head to the back of the room to the shelf to find a blood pack. The reason that you should pick up the blood pack is that you'll never know when it may come in handy, don't forget the handgun bullets and the first aid kit. Once done here head back to the hallway and go to your right to find an unlocked door which should lead to room Once you entered room you should find the "Plate of Cat" on the wall between the two windows.

The moment that you obtain the "Plate of Cat" you should head back to the double doors by the linen room, then enter the west wing to get to the south stairway. If you try to take the elevators you'll notice that the doors leading to the elevator are locked on the other floors as well. You want to descend the flight of stairs to the second floor, then pass through the double doors on your right. There will be two nurses waiting for you so, kill them so you can get to room without much hassle [which should be the first door on the left.

When you enter room shoot the nurse that's in there to be able to get to the cot that's in the room. Be sure to take the "Oil Lighter" and leave the room. Now you have to go down the hallway to the very last door on your left.

When you enter the room you'll notice something fused on the back wall wiggling its tentacles. You notice that there's blood on the floor and that's what it seems to be 'sucking' up, and this is where the "Blood Pack" comes in handy because it'll work as a distraction so you can get the "Plate of Hatter". Exit the room and now check the black plate at the end of the hallway, and there should be a "Grim Reaper" list on the other end of the hallway.

Now you have to go to the door down the hall on the left for any clues or items that you may need [Nurses' Center]. Here comes a tricky part of the game, you see a "multi-lock" door that you'll see has eight squares to it. There should be a piece of paper pinned to the wall with information that should be able to help you solve the puzzle:. There are already 4 plates that are in the "multi-lock" door, find the remaining 4 plates to complete the puzzle.

Once again get to the hallway, then head to the stairs down to the first floor. Shoot the doctor at the bottom of the stairs, then head to the right and then through the double doors. Now you have reached the "East Wing" once again and you should be able to find your way around this area. Head down the hallway [especially on the left], but first, you'll have to shoot a few fucked-up doctors and after you have taken care of them head to the third door on the right.

This room should be the Director's Office next to the kitchen, but inside the Director's Office, there should be a notepad where you can save your game. Also while you're in there the "Plate of Queen", pick it up.

After you pick up the "Plate of Queen" you'll hear a noise in the hallway, like if someone was closing a door. After you're done at the Director's Office head back to the Nurses' Center with the 4 remaining plates for the "multi-lock" door.

While you're on the way there grab the 3 health drinks at the vending machine as you pass it by in the hallway. Once you are back in the Nurses' Center and EXAMINE the door and you'll see that the 4 plates that are already in the door are placed by color in a clockwise manner white, orange, purple, and black. A trick to solving this puzzle is to use your imagination, from the poem that you read that poem [on the wall].

If you take a good look at the plates in the inventory, at the plates that you have: Queen, Turtle, Hatter, and Cat, are the remaining 4 plates to complete the puzzle and to unlock the door. Put them in clockwise form as mentioned in the poem and you should be able to unlock the door. Once you have done that, you should be able to go through the door, to get to the east wing of the second floor. You have to get past 3 nurses and once you get past them and then enter the nearest set of double doors.

Once you pass through the double doors you should enter the Operation Prep Room, only one problem when you enter is that the huge part of the center of the floor missing.

You want to try to get past the nurses that are in the room, go through the double doors on your left that heads to the operation room. Once you enter the operation room, you want to take the nurse out and pick up the "Basement Storage key" that's laying on the gurney.

Head to the east wing hallway again, but you should be able to see a pair of double doors to your right that you have to enter to get to the Intensive Care.



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